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Author Topic: Temple of Doom  (Read 4226 times)

Re: Temple of Doom
« Reply #15 on: January 23, 2015, 07:01:59 AM »

Arkanfell

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Still working on this map idea and I can honestly say it is no easy
task, but I am enjoying it. Obviously, none of the content
shown here has been borrowed from the game, it is all stuff
I made.

Once I have a completed map made in photoshop, it should
just be a matter of chopping it up, placing the sprites into
the libraries, reassemble the map in the map editor then add
collision detection.


Re: Temple of Doom
« Reply #16 on: January 23, 2015, 09:46:33 AM »

Sejanus

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really cool stuff man:) keep up the good work.

Re: Temple of Doom
« Reply #17 on: January 25, 2015, 02:32:01 AM »

Arkanfell

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Was able to import the sprites for the floor into the game library and test on map editor. Everything seems to connect together
fine, so next I will bring in some walls but may have to have a bit of a rethink about the walls because I want to avoid
excessive filesizes.

Re: Temple of Doom
« Reply #18 on: January 25, 2015, 06:38:00 PM »

Arkanfell

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Today I test my sprites inside mir map editor with updated library file. 2 things
have had to change, 1st was scale and second was quality. I still need to fix
a few things but this demonstrates the sprites as compatible with the game, so
making a room with all new content is quickly becoming a possibility.


Re: Temple of Doom
« Reply #19 on: January 26, 2015, 01:16:21 AM »

Arkanfell

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Have ran into some very frustrating problems with the sprites. Basically, dark colours, specially greys are
an enemy of this game, because black and roughly the 5 shades of grey from black are recognised as
transparency, which is fine, only I made dark grey textures that feature many shades and the end result is
a lot of things being unavoidably see through.

I'll have a rethink about how the map will be textured before going any further.


Re: Temple of Doom
« Reply #20 on: January 26, 2015, 11:52:50 AM »

Sejanus

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Don't rush it do it just in spare time and as long u take some fun in doing so,
adding this to the game will have to include patch of all "data" for the map objects etc.
so its not gonna be done so soon:)

But if a map will be good, Im sure I will use it some day.

Re: Temple of Doom
« Reply #21 on: January 26, 2015, 07:16:58 PM »

LadyHawk

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You do very good work
LadyHawk

Re: Temple of Doom
« Reply #22 on: March 13, 2015, 10:58:05 AM »

skeema-

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wow dude i thought i was the only one who likes to change the game image files and edit stuff when im bored but youre on a whole other lvl than me lol hats off to you these look real nice i was going to have a go at using them myself but it seems like youve already got so far with it ;)

Re: Temple of Doom
« Reply #23 on: March 13, 2015, 11:07:26 AM »

skeema-

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and to GM if u ever add this map can i put a suggestion out there that u make it a map with pots disabled for a different challenge

ive only ever played one server that had a pots disabled map that led to a KR and it was a spanish server that is closed now but it was honestly most challenging experience that was fun at the same time ive had on mir

2-3 floors of no pots and group bonus exp leading to a kr with pots enabled and a nice boss would be fun, the thing i loved about the hunts is people had to play smart and not just click attack. some tactics like hugging the walls so as not too attract too many mobs etc and also taos were essential on these hunts. abd because of the mana potions disabled people cant spam spells like heal etc, they have to ration and sometimes prioritise what skills they can use.

just an idea i can explain some more if needed ;) but i think its something that people will have alot of fun hunting

Re: Temple of Doom
« Reply #24 on: March 13, 2015, 11:10:18 AM »

Sejanus

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the idea is not too bad, however that map Arkanfell shown us is not finished as far as I know, also adding it would need a patch with objects > to make the map work properly:)

maybe one day who knows:)

Re: Temple of Doom
« Reply #25 on: March 13, 2015, 03:05:42 PM »

itachi

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the idea is not too bad, however that map Arkanfell shown us is not finished as far as I know, also adding it would need a patch with objects > to make the map work properly:)

maybe one day who knows:)

maybe one day sejanus will stop drinkin vodka, who knows?

Re: Temple of Doom
« Reply #26 on: March 13, 2015, 03:07:32 PM »

skeema-

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hahaha touché

Re: Temple of Doom
« Reply #27 on: March 13, 2015, 03:35:09 PM »

Sejanus

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I will never stop Itachi dont lie to yourself.

Re: Temple of Doom
« Reply #28 on: March 13, 2015, 04:46:32 PM »

itachi

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I will never stop Itachi dont lie to yourself.

u see what i mean :D haha

i know u wont its like a hobby why stop a hobby which is healty and funny?:D
 
its like me with pks :P

Re: Temple of Doom
« Reply #29 on: March 13, 2015, 06:21:39 PM »

Sejanus

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its more like a "teaser tester" love all kinds of vodkas;) and collect them.

 

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