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Messages - Taki

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1
Questions / AC MR Agility Accuracy Stats
« on: April 08, 2021, 01:19:54 PM »
Heya,
i was wondering how it actually works
Let's start with examples
Object 1 stats
DC 50-160
AC 80-130
MR 80-130
Luck 4
Object 2 stats
DC 70-180
AC 30-60
MR 40-100
Luck 10


Now when object 1 attack object 2, it has chance to hit from 50-160, and based on luck, the more the higher chance to hit max 160.
Object 2 will receive some dmg between 50-160 minus AC(30-60).
Now when object 2 attack object 1, it has luck 10, so there is maxium chance to hit the highest DC which is 180.
Object 1 will receive 180 minus AC (80-130).


Here is my question, how does the minimum and maxium AC (MR) works? Is it draw between max and min no matter of other stats (like in attack luck)?

Other thing is agillity and accuracy.
To be honest i have no idea what these stats are doing.

2
Questions / Re: Quest items or Boss items
« on: February 20, 2021, 07:21:19 PM »
I like both items, sometimes it is nice to go high bosses when there are good group for it, and sometimes i prefer to chill in some caves and take a rest ;). About DL, hm, he should give a lot of fp to compensate for the way and time :D

3
Ideas / Re: Guilds city owners
« on: February 20, 2021, 07:17:28 PM »
I see it like this:
Now 2 "strongest" guilds have own 2 citys and accidentaly have ally with each other.
As i remember on last war it was very hard to make at least 11 players to defend wall (2 guild both together, we also have some new players that i don't count to defend the wall, and we also help them getting better ) and as i know there are 3 or 4 other guilds like DragonLords or Proceder that easy can gather even 15+ players together, ofc lower levels but it is still more and can at least try to fight for this. Last time only 1 or 2 person came and try take a wall. I am not sure what is cause that other guilds do not want to play together to get walls together.
The other thing, in my opinion there are trees and event mobs mostly (ofc any1 can get benefits from it). On trees there are through the day 7-8 ppl all the time, sometimes more sometimes less. So why dont we delete trees if "only" 7-8 ppl have benefits from it, and we do not improve walls where "only" 2 guilds (i bet more than 7-8 ppl, i think 20 ppl in both guilds, high and low levels). Of course this part is kind of sarcasm.

I have an idea, it might be bad or good (bad in our situation with lack of players, but good for these who moan that we work and play together) but there is possibility to make unable to ally guilds, so only one guild can defend the wall, and only one can attack. This probably will occur more wars.

I am sorry but i do not get the point of thinking "if i can not have benefits from walls, nobody can".

4
Ideas / Guilds city owners
« on: February 11, 2021, 01:50:42 AM »
Heya,
I think there can be more useful things for city owners. Now there are 3 caves that almost nobody using it. I think good idea will be to put there more caves for example for different mats, or put 1-3 caves with multi mobs with few floors for different mats. Other idea to put map with middle-high group exp so guilds can gather make lvling together. What do you think about it.

What about some kind of rent items or rent stronger pets for some fee?

Now city owners do not have rly much.

If there will be more advantages from owning city, there might be more wars to get it :)


5
Imo its strong as it should be, nothing more nothing less.

6
Pomysly / Re: ProtectionRing Quest
« on: January 10, 2021, 11:06:44 AM »
Nawet jakby 6 kamieni różnicy było, to i tak nikt tych 6 kamieni nie wymieni na pro, ale większość na serwie to wary, to chyba musi tak być ;P

7
Pomysly / Re: ProtectionRing Quest
« on: January 09, 2021, 06:34:48 PM »
Ja o jednym ty o drugim xd chodzi o to, że nikt nigdy go nie zrobi, bo para o wiele bardziej się opłaca niż pro, co za tym idzie, nikt pro nie zrobi :)

8
Pomysly / Re: ProtectionRing Quest
« on: January 09, 2021, 03:15:52 PM »
Może warto byłoby zrobić jakąś ankietę w tej sprawie, jak się wypowie sporo osób to może uda się wymyślić wspólnie jakieś rozwiązanie. Zdaje sobie z tego sprawę, że to może być trudny temat, ale obecnie Proring jest jak necki 60+, z tym że necki są jeszcze spoko do refine :p a proring tak średnio

9
Pomysly / Re: ProtectionRing Quest
« on: January 09, 2021, 11:47:33 AM »
Tak, wiem 2 kamienie mniej :). Co nie zmienia faktu, że nikt nie zdecyduje się wydać tych kamieni na proringa, ze względu na para.


10
Pomysly / ProtectionRing Quest
« on: January 09, 2021, 10:53:38 AM »
Witam,
naszły mnie takie pewne przemyślenia. Para i pro potrzebują tych samych kamyków do zrobienia, co w praktycznie 99,9999% oczywistym jest, że nikt nie wymieni ich na pro, bo z oczywistych względów para jest nieporównywalnie bardziej potrzebna.
Stąd też moja propozycja aby proring był tworzony z zupełnie innych kamyków niż para oraz może być ciut prostsze moim zdaniem.

Fast translate

Para and pro have the same stones neccesary to make them, what in 99,999% situation its obvious to make para instead of pro, because para is much more important. So there is my idea to make proring quest with different stones and slighly easier maybe.

11
Technical Support / Re: Setting up Virtual Machine
« on: December 03, 2020, 03:22:52 PM »
VMWare Workstation made Pro version only for 30 days trial. Non commercial version "Player" works also good and not need to put any key or anything. Rest things works same as on pro.

Hers is link for free version
https://www.vmware.com/pl/products/workstation-player/workstation-player-evaluation.html

12
Technical Support / Re: Hello There" Graphic Problem
« on: July 29, 2020, 12:54:34 PM »
I've got this also.
Some of your files in main mir folder are not all right.
I had this problem when i tried to fuse Chupa's client with main client.
Maybe try to download full client copy and run it again without any patches.

13
Technical Support / Re: Setting up Virtual Machine
« on: June 11, 2020, 11:32:24 AM »
For me everything works fine. :)

@azthar im not sure, but i think, you must enable Virtualization in your BIOS setup.
Had same problem on my first Virtual Machine.

14
Pytania / Re: TAO PETS
« on: February 17, 2019, 03:01:25 PM »
1. Tak, to jest też przydatne, ale czasami +30 na tick nie starcza żeby utrzymać peta dłużej :) to byłby taki miły dodatek
4. O to jak działa szybciej to gites
7. To jest fajny pomysł, chociaz dostalbym po tylku bo sam jeszcze nie moge upgradowac petow ^^ ale pomysl dla mnie spoko.

8. Taki pomysl mi przyszedl jeszcze do glowy, zeby na 6 albo 7 lvlu zmniejszyc delay transpa, zeby szybciej mozna bylo spelle rzucac, celestiala w sumie tez, wiele mozliwosci sie wtedy otwiera :D

15
Pytania / Re: TAO PETS
« on: February 14, 2019, 11:22:13 PM »
Pety jak pety, ale co do skilli na lvl 6+ to jest ciekawy temat.
1.Tak myślę, taki heal, jakby na lvl 6 mógłby dawać na przykład +35hp albo +40 hp na tick, taki heal miałby dużo większe znaczenie wtedy (oczywiście wolna myśl :) ).
2.Albo poison mógłby zwiększać symbolicznie 1% albo 2% dmg na 6 lvl i tak na przykład co level 0,5% więcej (pomysł fajny tak mi się wydaje, ale mógło to by być za silne).
3.Puri mógłby działać na wyższe lvle niż sam tao na przykład.
4.Ressu na wyższym lvlu mógłby zjadać mniej many :) pierdoła ale zawsze jakiś dodatek.
5.Taocombatkick mógłby jak puri odrzucać wyższe lvle niż sam tao.
6.Trap octagan również mogło by tak działać, ale to już było by zbyt mocne (?)
Kreatywność mnie poniosła :) Co myślicie o tym ? Oczywiście nie mam pojęcia czy cokolwiek z tego co napisałem jest w ogole wykonalne :P

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