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Topics - Taki

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1
Questions / AC MR Agility Accuracy Stats
« on: April 08, 2021, 01:19:54 PM »
Heya,
i was wondering how it actually works
Let's start with examples
Object 1 stats
DC 50-160
AC 80-130
MR 80-130
Luck 4
Object 2 stats
DC 70-180
AC 30-60
MR 40-100
Luck 10


Now when object 1 attack object 2, it has chance to hit from 50-160, and based on luck, the more the higher chance to hit max 160.
Object 2 will receive some dmg between 50-160 minus AC(30-60).
Now when object 2 attack object 1, it has luck 10, so there is maxium chance to hit the highest DC which is 180.
Object 1 will receive 180 minus AC (80-130).


Here is my question, how does the minimum and maxium AC (MR) works? Is it draw between max and min no matter of other stats (like in attack luck)?

Other thing is agillity and accuracy.
To be honest i have no idea what these stats are doing.

2
Ideas / Guilds city owners
« on: February 11, 2021, 01:50:42 AM »
Heya,
I think there can be more useful things for city owners. Now there are 3 caves that almost nobody using it. I think good idea will be to put there more caves for example for different mats, or put 1-3 caves with multi mobs with few floors for different mats. Other idea to put map with middle-high group exp so guilds can gather make lvling together. What do you think about it.

What about some kind of rent items or rent stronger pets for some fee?

Now city owners do not have rly much.

If there will be more advantages from owning city, there might be more wars to get it :)


3
Pomysly / ProtectionRing Quest
« on: January 09, 2021, 10:53:38 AM »
Witam,
naszły mnie takie pewne przemyślenia. Para i pro potrzebują tych samych kamyków do zrobienia, co w praktycznie 99,9999% oczywistym jest, że nikt nie wymieni ich na pro, bo z oczywistych względów para jest nieporównywalnie bardziej potrzebna.
Stąd też moja propozycja aby proring był tworzony z zupełnie innych kamyków niż para oraz może być ciut prostsze moim zdaniem.

Fast translate

Para and pro have the same stones neccesary to make them, what in 99,999% situation its obvious to make para instead of pro, because para is much more important. So there is my idea to make proring quest with different stones and slighly easier maybe.

4
Bugi / Tao spell SOF vs pets
« on: January 26, 2019, 05:56:34 PM »
Czesc :)
Zaczalem ostatnio czesciej uzywac spella StrangthOfFaith. Zauważyłem, że na kilku petach przynosi to więcej straty niż korzyści niestety :(. Jako, że sam skill jest dosc fajny, troche dmg wiecej (mogloby byc wiecej XD) i jest czasowy. Ale takiemu wolfie dajac SOF zaczyna padac jakby mial 0 AC, taki pet "Sejanus" przekreca licznik i zaczyna bic po 14 :P (chociaz pet sam w sobie jest przekox wiec tu jest zrozumiale ;P). Nie jest to moze najwazniejsza rzecz ale czasami jest to upierdliwe. Szczegolnie zniesmaczeni moga byc nowi, badz slabi gracze jak ja na przyklad :P

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