Term |
Meaning |
HP (Health Points) |
Amount of damage you can receive before you die. |
MP (Mana Points) |
Mana, you need Mana to perform spells. |
AC (Armor Charm) |
Defense against physical attacks. |
MR (Magic Resistance) |
Defense against magical attacks. |
PK (Killer Points) |
You get these killing people. When you get enough, you'll suffer the consequences. |
FP (Fame Points) |
You get these killing bosses, you need them to wear some items. |
DC (Destructive Charm) |
Physical attack power, use in body combat. |
MC (Magic Charm) |
Magical attack power, used for Wizard's spells. |
SC (Spirit Charm) |
Spirit attack power, used in Taoíst's spells. |
M-All (Magic All) |
Both Spirit and Magic power. |
Durability |
Durability of an object. When it's 0, it needs to be repaired or item won't increase your stats. |
Weight |
Object's weight, you won't be able to carry some objects because they're too heavy (Check your BWeight,WWeight and HCWeight) |
Luck |
Weapon feature, increases the posibility of critical hits. Opposite to Curse. You can improve this with BenedictionOil. |
Curse |
Weapon feature, lowers your possibility of critical hits. Opposite to Luck. This feature increases for killing someone or with unlucky use of BenedictionOil. |
Strength |
Weapon feature, it makes the durability last more. Increase your Strength with StrengthOil or Refining your Weapon. |
Speed |
Also called velocity. Increases speed of physical attack. |
Agility |
Increases your chances of avoiding taking hits. |
Acurracy |
Increases your chances of hitting the target. |
Weapon level |
Everytime weapon level increase, you need to refine. Every weapon has max 15 levels. |
Comfort |
Boots feature, increases the speed of recovery. |
BWeight (Bag Weight) |
Amount of weight you can carry in your bag. |
WWeight (Wear Weight) |
Amount of weight you can wear. (Helmet, Armor, Necklace, Bracelets, Rings and Boots). |
HCWeight (Hand Weight) |
Amount of weight in your equipment (Weapon, Light, Rose and Talisman). |
E(Att) (Element(Attack)) |
Power of particual elemental attack (eg. cold,wind,fire,lighting,holy,dark,phasma) |
E(Adv) (Element(Advantage)) |
Increases magical resistance to an element. |
E(Dis) (Element(Disadvantage)) |
Decreases magical resistance to an element. |
Recovery speed |
Increasing this, increases the speed of your HP and MP recovery. Boots comfort increase this. |
HPR (Health Recovery) |
Amount of HP that a potion gives you. |
MPR (Mana Recovery) |
Amount of MP that a potion gives you. |