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Author Topic: Maximum tame count?  (Read 2009 times)

Maximum tame count?
« on: January 30, 2015, 07:02:57 AM »

Arkanfell

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Max I seem to be able to tame at the moment is 2. Obviously, I can buy a third but
considering how lax this server is wot with it's super teleports and its rent a WoomaTaurus
for an hour type options, I found a tame count of 2 a bit disappointing. It is a laborious,
time consuming and expensive task to tame. If I want to spend the time taming 5 cobras
then why not? At least I will have earned them with my patience, rather than just buying
a boss mob like everyone else on the server.


Re: Maximum tame count?
« Reply #1 on: February 04, 2015, 08:43:26 AM »

Sejanus

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Unfortunately taming system is crap, but its hard-coded I'm not able to change how fast it works. Files we are using have this option lacking the fun of the previous.

You can tame up to 3 monsters;)

However I will give u a list of nice monsters that u can tame at particular levels:)
Axed/Spiked kumas = lvl 41
white/brown monkey = lvl 46
small ice maggot on level 50
mobs from frog map on level 54

Actually once I had a look I thinks its bad
and very little option, I will add new tamable pets
and make sure wizard can find something worth
wasting time on taming;)
« Last Edit: February 04, 2015, 08:45:00 AM by Sejanus »

Re: Maximum tame count?
« Reply #2 on: February 04, 2015, 05:59:25 PM »

Arkanfell

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Oh ok, I was convinced it was 2, but I recall how notoriously hard it is to tame from the past so the difficulty doesn't
bother me. I enjoy the challenge, regardless of the difficulty.

One thing that always bothered me about the game, was the fact that the vast majority of mobs are
set to undead. It has been a long time since I viewed the SQL database of a Mir Server but I think
this is handled by a single field in the mob list

In my mind, if you can buy undead pets, then realistically you should be able to tame them too.
so why not set everything apart from bosses and sub bosses to be tameable and make the skill a bit
more interesting to use.

Also, I think you can change the level of a mob in the database, without effecting its stats, drops and exp rate.
A level reduction of around 25% would broaden accessibility to pets for wizards. This is still nowhere near as good
as buying a top pet, so it wont unbalance the server, it just makes it more fun for people who actually enjoy taming.

Re: Maximum tame count?
« Reply #3 on: February 04, 2015, 06:09:28 PM »

Sejanus

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Unfortunately making all monsters undead and low level makes very little sense;) as undead monsters die from 1 hit of wizard spell (turn undead).

What is more spells like tempest etc. would throw such low level mobs around the map like crazy:)

there is another field called "tamable" responsible for taming:) this is where I will pick some interesting monsters and set them to tamable and decrease level accordingly to not ruin their hunting zones:)

Thats mostly the reason why only some mobs:) can be tamable, to not make later the map too easy for wizard as well, as let him
kill them with a one single shot:)

I will find some solution for you, once its done I let u know and give u a list of tamable pets, also put them to server "information nps" so every wizard will know what can be tamed and at what level:)

Re: Maximum tame count?
« Reply #4 on: February 04, 2015, 07:25:56 PM »

Arkanfell

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Sorry, I didn't think this out very well.  ::)

I cant ask for all mobs to be tameable or for lvls on them to be dropped, but instead, it would be
nice to have tameable wooma's and zuma's and minos and various other mobs, because none of
those things unbalance the server, it just makes tame a bit more attractive to use.

Thanks for responding.

Re: Maximum tame count?
« Reply #5 on: February 04, 2015, 07:45:09 PM »

Sejanus

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I will pick 10-20 nice monsters and make them tamable:)

Once it done it will be in update notes with next maintenance:)

 

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